Populous: Enhanced Edition – V1.5.3950 – Patch Summary

My last few sets of patch notes have been a little on the long side, in an effort to not try to write War & Peace, I’m going to be keeping the same ‘grouping’ feature I used in my last update, combined with slightly smaller patch notes, it should help create something a bit easier to read!

The biggest update of this patch is not listed below as it’s not a feature change for the Enhanced Edition, but actually a feature change for 1.01! That’s right, you can now utilise the same pure DPI mouse that you find in the Enhanced Edition in your original Populous 1.01 build when playing with Populous: Reincarnated’s Matchmaker, simply log in, update your Matchmaker, and tick Raw Mouse Input in Settings > Populous. It’s still a long way off, with object overload and a lack of hotkeys running rife, but it’s one step closer to making it easier to switch between the two versions!

Remember to report any bugs you find via the Bug Tracker or via #Support in the official Populous: Reincarnated Discord.

Version Summary;

Additions;

  • New LUA functions, hooks & data access [Modding]

Changes;

  • Make AI’s converts render their actual size [Singleplayer]
  • Removed weird life decrease at 12th single player level [Singleplayer]
  • Mod system will now support up to 69 single player levels [Modding]
  • Single player level select outside of mod system will always list 25 levels [Modding]
  • Adjustments to objectives [Singleplayer]
  • Shift clicking shaman icon will now select ghost ones as well [Multiplayer] 
  • Allow players to remove their allies’ building plans [Multiplayer]

Fixes;

  • Fix credits not working at all [Bug Fix]
  • Fix LUA incorrectly saving specific data types (FLOAT & BOOLEAN) [Bug Fix]
  • Fix LUA not reporting errors to user [Bug Fix]
  • Fix Tornado bug where units would remain inside damaged buildings [Bug Fix]

The Breakdown;

Remember that the categorisation that I’ve given the data items above may not mean they are limited to only that category, naturally a bug fix affects both Singleplayer and Multiplayer, it’s merely the area I feel most benefits from the change, even if that change is universal. So without further ado, I’ve picked the issues to talk about, let us get to breaking them down, shall we?!

Modding:

New LUA Functions, hooks & data access

You may remember in the last set of patch notes that I explained what a LUA hook was, it is an element set up with which you can easily ‘hook into’ for the purposes of modding, this complete library of hooks has once again been expanded to help you modders out there realise your wild and crazy dreams. Modding for 1.5 continues to become more and more powerful, naturally talk to talented modders like MrKosjaK, Ralimurr or Toxicity if you need more specific detail, additionally ideas for additional hooks are always welcome, as each one provides further flexibility.

Mod System will support up to 69 single player levels

Now, I’m not going to pretend to know why they stopped at this number, but the point is there’s an inbuilt modding system for 1.5, and that this system has the capacity to support up to 69 levels, I’m using every ounce of self restraint not to make a childish joke here, so how’s about we just move on to the next point!

Single Player Level Select will always list 25 levels

Fans of Katara’s Voyage will know full well that not every campaign contains the full 25 levels. Well, the Level Select feature will always list 25 levels even if the campaign contains fewer than that. You’ll have to notice where the names change back to the original level names to identify where your campaign comes to an end now!

Singleplayer:

Adjustments to objectives

Objectives are the data entry at the end of the game, where it lists the Vaults of Knowledge found and other such miscellany. I’ve included this line only to tell you that these adjustments are back-end, and despite it being within the patch notes, this will not affect any of your campaign levels as you know and love them, it’s an experiment in including them into Multiplayer.

Removed weird life decrease in level 12

Now I’m not going to pretend I was smart enough to understand this one immediately, so a big thanks to MrKosjaK for helping me wrap my head around it. Inexplicably for Level 12, which is a favourite level for many players, the game was removing 1hp from every unit in the game. Now 1hp isn’t enough to make a huge difference in the world of Populous, but in the interest of keeping things consistent, that’s now also been rectified.

AI Converts render their actual size

This one I can explain however, if you’ve ever played a game with the AI, you’ll see them miss their convert entirely and still walk away with a good few Wildmen. The reason for this is that the radius of an AI’s convert is actually much wider than that of a player’s, to help them compensate for their rather silly convert placement when they cast it. For years this has been the case, but now the Enhanced Edition has been updated, the visuals for an AI player’s convert will now represent the actual radius, so the AI can wave in your face just how much better they are than you at converting those poor, simple Wildmen.

This is both a perfect example of what I mean when I say the circle is bigger, and also how bad the AI is at placing convert!

Bugs:

Fix Tornado bug where units would remain inside damaged buildings

Most of the bugs in the list are related to LUA and error reporting, very important if you’re an active modder, but not so much if you just want to play Populous, as such I’ve opted to include only the gameplay bug in this list, and what a great bug it is. The Beginning himself encountered it a couple of times in his recent Singleplayer adventures, if a building is partially destroyed by a tornado as it moves across the horizon, the occupants of that building will still be inside it, particularly annoying if those occupants are Firewarriors, as they will continue to shoot. This also has an additional affect of the damaged building producing smoke from a non-existent chimney, as only occupied buildings make that smoke effect. However the bold Enhanced Edition team have come forth and fixed this rather silly bug.

Multiplayer:

Shift clicking shaman icon will now select ghost ones as well

A lesser known feature was the ability to select ghost shamans by shift-clicking the Shaman icon, however at the repeated request of one particularly persistent member of the Multiplayer Community, that has now been re-introduced into Populous: Enhanced Edition, you should be able to select ghosts as well as the real shaman, more power to the deceptive elements of your gameplay!

Allow players to remove their allies’ building plans

A feature that the people have been crying out for has now been placed into the game, despite building off of allies now being a feature that has to be turned on, some maps still require the sharing of landmass with one or more allies, this addition to the enhanced edition makes it so you are now able to delete the plans of a particularly greedy ally and claim some land for yourself. It should be noted that there is a 20 second delay between the plan being placed and you being able to delete it, both to prevent trolling and to encourage a little bit of communication between allies before you go deleting everything they place en masse. Maps like Gin Tonic never looked so appealing!

Lastly:

The Enhanced Edition relies on the feedback of its members to continuously splat bugs and improve itself. If your game crashes while you use it, click the send report button to send us the results of your crash. If you encounter a bug, Shift + R or Shift+F1 are both ways that you can easily report bugs as you go. Doing so this way sends a save of your game to the developers, so they can launch right on in and experience the crash first hand! As always if you find yourself needing to ask questions, you can always engage with myself or any of the actual development team via the Populous: Reincarnated Discord, or the Matchmaker itself.

Once again I have been Lovenji, and I have once again been delighted to work on these patch notes for you all, here’s hoping the next patch will be less of an essay.

I look forward to seeing you out there in the Solar System.